An augment's name is rebuilt from whatever is installed in it. Each mod contributes exactly one word, those words fuse where a combination has a name of its own, and the result is capped at 2 words.
Everything below is a lookup table; the logic is one small merge used twice. This page is current from
my AugmentNames.cs, so it matches the build.
These are the base words that mods can have. A stat that rolled up differs from one that rolled down. A mod that changes nothing in a fight (a slot expander) contributes no word at all.
| Damage | → | Heavy |
| Radius | → | Broad |
| Range | → | Sniping |
| Damage | → | Blunted |
| Radius | → | Focused |
| Range | → | Snubbed |
| Poison | → | Toxic |
| Burn | → | Burning |
| Shock | → | Shocking |
| Freeze | → | Frigid |
| Bleed | → | Rending |
| Corrode | → | Corrosive |
| Blind | → | Blinding |
| Slow | → | Sluggish |
One mod can roll several stats at once. Those fuse into a single word on the mod itself, which prevents long stacks on mods the same way it does on abilities.
| BluntedBroad | → | Diffuse |
| BluntedSniping | → | Ranging |
| BroadHeavy | → | Devastating |
| BroadSniping | → | Sweeping |
| BroadSnubbed | → | Smothering |
| FocusedHeavy | → | Lancing |
| FocusedSniping | → | Needling |
| HeavySniping | → | Piercing |
| HeavySnubbed | → | Brutal |
| BroadHeavySniping | → | Apocalyptic |
| FocusedHeavySniping | → | Executioner's |
Once every mod has its word, the same merge runs again over the whole set. This pass sees the stat
table too. Heavy and Sniping can arrive from one mod that rolled both, or from
two separate mods, and either way they should give the same name. Where both tables define a
combination, the cross-stack entry wins.
| BlindingBurning | → | Flashburn |
| BluntedBroad | → | Diffuse |
| BluntedSniping | → | Ranging |
| BroadBurning | → | Immolating |
| BroadHeavy | → | Devastating |
| BroadSniping | → | Sweeping |
| BroadSnubbed | → | Smothering |
| BroadToxic | → | Miasmic |
| BurningCorrosive | → | Incendiary |
| BurningFrigid | → | Thermobaric |
| BurningHeavy | → | Smouldering |
| BurningShocking | → | Plasmic |
| BurningToxic | → | Phlogiston |
| CorrosiveShocking | → | Electrolytic |
| CorrosiveToxic | → | Virulent |
| FocusedHeavy | → | Lancing |
| FocusedShocking | → | Arclance |
| FocusedSniping | → | Needling |
| FrigidHeavy | → | Glacial |
| FrigidShocking | → | Superconductive |
| FrigidToxic | → | Cryotoxic |
| HeavyShocking | → | Thunderous |
| HeavySniping | → | Piercing |
| HeavySnubbed | → | Brutal |
| HeavyToxic | → | Envenomed |
| RendingToxic | → | Septic |
| ShockingToxic | → | Galvanic |
| SluggishToxic | → | Paralytic |
| SnipingToxic | → | Blightcaster |
| BroadHeavySniping | → | Apocalyptic |
| FocusedHeavySniping | → | Executioner's |